Flying Through Rings
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Game design using openGL.
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Game design using openGL.
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This project combines VR techniques with Interaction Design principles to come up with a Virtual Reality Museum, which could provide a unique, interactive and educational experience for different kinds of visitors.
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The Interactive Ray Tracing project uses OpenGL and C++ to create a CPU-driven real-time ray tracing engine that allows users to interactively manipulate scenes and visualize lighting, reflections, and shadows in modern 3D environments.
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This project is about a VR program to help people get more information and know how to act in a fire emergency.
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The VR Training Simulation for Airplane Parking immerses users in a realistic environment to practice precise parking, tackle challenges, and receive instant feedback.
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Dance like you’re in the studio—right from home, with pro instructors leading the way!
Published in MIPPR 2019, SPIE: Pattern Recognition and Computer Vision. , 2020
This paper is about images dehazing network based on haze density. Based on this work, an advanced version was proposed in my thesis
Published in Huazhong University of Science and Technology, 2020
This project, along with the work mentioned in the first published paper above, is part of my thesis on infrared image generation. The published paper generates infrared images from RGB images, but this project achieves infrared image generation for images taken at different times of the day.
Published in International Conference on Control, Automation and Information Sciences, ICCAIS, 2021
This paper focuses on generating infrared images from visible-light images using a supervised GAN approach.
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Undergraduate course, University 1, Department, 2014
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Workshop, University 1, Department, 2015
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