News
[2022.08] One paper is accepted to SIGGRAPH Asia 2022.
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Research and Publication
My current interests and works mainly focus on 3D vision and graphics, including photorealistic and stylized avatar creation, neural rendering, face manipulation, stylization, etc. I worked on 3D reconstruction and neural relighting before.
Machine learning and computer vision Novel view sythesis using Nerf Image translation and editing using GAN image segmentation
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AgileAvatar: Stylized 3D Avatar Creation via Cascaded Domain Bridging
Shen Sang,
Tiancheng Zhi,
Guoxian Song,
Minghao Liu,
Chunpong Lai,
Xiang Wen,
James Davis,
SIGGRAPH Asia, 2022
arXiv /
paper /
bibtex
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OpenRooms: An End-to-End Open Framework for Photorealistic Indoor Scene Datasets
Zhengqin Li,
Ting-Wei Yu,
Shen Sang,
Sarah Wang,
Meng Song,
Yuhan Liu,
Yu-Ying Yeh,
Rui Zhu,
Nitesh Gundavarapu,
Jia Shi,
Sai Bi,
Zexiang Xu,
Hong-Xing Yu,
Ravi Ramamoorthi,
Manmohan Chandraker
CVPR, 2021   (Oral Presentation)
paper
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Single-Shot Neural Relighting and SVBRDF Estimation
Shen Sang,
Manmohan Chandraker
ECCV, 2020
paper /
bibtex
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